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Void bastards art
Void bastards art









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Unfortunately, I felt like there was a severe lack of variety of enemies to fight in Void Bastards. There were enemies that were fairly easy to kill but spawned in large numbers, enemies that I had to avoid at all costs, and gun turrets that could or could not be on my side. And because this is a British gaming website where the editors are all British and I am an “uncouth American,” I took great, sadistic joy in blowing up the enemies who were constantly calling me “dickbag” in that posh British accent of theirs. The enemies in this game are fairly entertaining and voiced with a British accent. If it did not contain any of the items I needed or if the enemies were the types I do not want to deal with, I could move on to a different ship instead. Fortunately, I was able to click on any of the ships on the nebula map and see if it contained the part that I needed. All it really contained was a bunch of items that can be crafted but I had to go on ships to find the necessary materials. Void Bastards does have crafting in this game and I have to admit, I absolutely loved the simplicity of it. I did get to a point where I didn’t have to worry about that as much. I also had to be sure I collected enough food and fuel so that I could keep flying through the nebula. Ammo in the beginning can be quite scarce after all. I was running away a lot or taking very precise shots. In a way, this made it much more exciting because I never became an amazing, god-like, character that can enter a room and absolutely destroy everything. In the beginning, I was running around collecting everything but as the levels got harder, I found myself skipping out on exploring every room of the ship and only collecting what was in my line of sight. Players loot salvagable parts on the ship which can be broken down and used to create items such as a staple gun (shotgun) or armour.

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This made it fairly easy to get used to every type of ship that I eventually got to a point where I did not have to open up the map to find the location of the helm so that I could download the “loot map”. The levels of the nebula were partly procedurally generated whereas the ship maps were relatively similar to one another. There was some strategy that I had to formulate in order to optimize my path through the nebula as well as through the ship I am exploring. But I would probably die either because I ran out of ammo or because I didn’t make it back to my own ship in time due to my oxygen running out. If I must fight, I was in for a fight to survive. After all, I was in space and trying to avoid pirates and other enemies. In a way, I am reminded of FTL: Faster Than Light. Not only that, players have to keep an eye out for fuel and food.

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However, the nebula is full of enemies and other dangers.

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It will task players to build items that will allow them to get out of the nebula they are in.

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The guide is a HR computer that has just the right amount of snark, sarcasm and general lack of concern for the player’s well-being that constantly makes me laugh. Players have to travel the nebula and explore derelict ships for the necessary components for the items they are trying to make. The protagonists are prisoners who have been what I can only describe as “dehydrated and powderized” and have been “selected” to gather materials.

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Void Bastards is a first-person shooter that was inspired by BioShock and System Shock 2 and developed by Blue Manchu. Void Bastards helped me fulfill that emotional need as the enemies call me names like “Dickbag.” There really was a certain amount of sadistic joy I feel when I turned them into a pile of blue goop. It just makes it so much more satisfying when I inevitably destroyed them. I love it when enemies hurl insults at you as they try to kill you. Reviews // 18th Jun 2019 - 4 years ago // By Joshua (Shnook) Void Bastards Review











Void bastards art